


Their design is not bad, however, there are, again, to few of them. Speaking about enemies, there are totally different from the original game. If those screens were introduced in the first 3-4 levels instead of the very first one it wouldn't hurt the gameplay at all but made the introduction to the upgrades much smoother. Should I say that nobody's gonna spend 20 min of just reading each and every description? Because of this, I personally missed a useful skill of resurrection just because I skipped reading another bunch of text.

Instead of a tree or gradually opening skills you are instantly given 9 different progression screens for the character + 1 for each acquired weapon. The game is also very overloaded with upgrades. Only 2 combat spells, which basically do the same thing – stun enemies – healing, and protection, which you will unlikely use at all if you play casually. As for the magic spells, it adds some variety to the gameplay but, just like with sword skills, there are too few of them.

Sword acts more like a bat that you have to punch enemies with rather than a blade that slices through them, on earlier levels you tend to run out of ammo and have to poke foes for ages with it, sword techniques are interesting but there is too few of them for the whole game. I cannot say that these are bad but they are also far from perfect. However, the developers tried to expand the gameplay by adding magic and sword fights. The shooting itself is very odd: you do not really feel any impact, there is a regular lack of ammo and some weapons are too OP over the others. They were changed with mainstream pistol, uzi, shotgun, crossbow, and demon heart now just acts as instant-kill bomb, enemy head became an optional thing, which is mostly useless. First things first, the gameplay was changed to fit modern shooter standards: most of creative things like using enemy's head as a major weapon, nuclear rockets, demon heart that creates a copy of you, etc were discarded. I cannot say that this game doesn't have anything in common with the original but it also stepped quite far from it. Though I cannot really call this game a remake, because remake usually means a piece that is largely refined to fit modern standards and audience but keeps its original nature. Shadow Warrior 2013 is a remake of a semi-popular old school shooter of the same title. For some reason I decided to go for all achievements in this game, so I had to complete it both on insane and heroic difficulties.
